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Make the stat words public

As I grow my character and their stats, reaching some of the letters and their definitions is actually quite a good guideline on how you should play your character BEFORE you get to those stats.

For example with intelligence at J being:

Intelligence /Judicious/ : Showing good judgment or sense.

That means if you are around M, you really shouldn't probably reliably be of great judgement. So being able to read through the levels as a high level guide would help people play to their stats better.

And of course this is not something set in stone that before J you cannot have good judgement, but the further amount of letter you are below, the less often it should happen etc. But without that definition, it's really hard to know expectaions from just your current scale

Not sure I understood this right but assuming I did, there's already something like this in place. The stats are named in reverse alphabetical order so the closer you are to A the better you are at that stat and the closer you are to Z, the worse you are at that stat. The words themselves mean less than knowing where in the alphabet you're currently situated.
Point is really in the description than the word really, as words had to be shoehorned in, but not the intent. Like J int is "Showing good judgement and sense".
From 'help stats'

It is good to note that levels

U-R are considered 'Bad'

Q-N are considered 'Below Average'

M-J are considered 'Above Average'

I-F are considered 'Good'

E-A are considered 'Really Good'.

As J is at the high end of 'above average', the description would be accurate.

It can be a bit confusing because the system is really trying to communicate a lot of different things, some of which are actually meaningful and a lot that isn't. Stat sheets trying to both be roleplaying guidance and tracking hard numbers is hardly unique compared to other RPGs, but in SDs case the hard numbers existed for 20 years before the current roleplaying guidance was brought in and you can tell that SD really started more as an RP-lite roll-for-everything hard stat focused experience and grew into more of a freeform RPI experience later.

The effect being that Judicious is Judicious not because a character now has the capacity for judiciousness where they lacked it before, but because Judicious starts with a J which is the letter grade of their stat, and the definition is just the literal dictionary definition of Judicious not necessarily the intent of that rank. Even the letter grade is itself really an abstraction of the actual value which is the number of raises made to it, divided at random between two (mostly) hidden substats at a few percentage points of variance.

Which is to say that the descriptors work okay in isolation in distinguishing between terrible and okay and good, although as Quotient mentions the sizing guidelines are even better (and fairly accurate too in my opinion) but the descriptors probably shouldn't be read into too too closely beyond that. A character with Dexterous agility is definitely dexterous, but also very reasonably would a character with Expeditious agility also be considered practically dexterous in roleplaying terms.

Some of the words make no sense and are just there to force the letter. Like Mundane being better than Nuanced. So really just, judge by the order. Closer to A, the better.