Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 43s
- SmokePotion 21m Right or wrong, I'm getting high.
- zxq 47m Tools: https://ansicolortool.neocities.org
- Rillem 9m Make it personal.
- Raven 7m I lost myself, in the dark charade.
- Errant 4s
- PsycoticCone 5m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 2m
- Pladdicus 28s uh
- Vanashis 2h
- AntiqueBeast 11m
- whatislove 28m get big
- Euclid 2m
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Making voice more evocative
A simple way to make *voice* more expressive

Hello!

*voice* now includes -Tone-, -Drawl-, -Cadence- Et cetera.

That got me thinking of a very simple change with plenty of writing potential:

What if voices could be treated the way spoofing is?

I.e. they work as long as it contains one of those key phrases, voice, drawl, tone, cadence, somewhere within it, not just at the end.

For example:

*in a gruff tone, rich with Japanese accent*

*In a grumbling cadence that's nearly incomprehensible*

*in a thickly accented voice full of chipper giggling*

I think it could help make voices more custom and more evocative without making them any more confusing, since they would still need to include one of the existing key phrases, and they're framed by *asterisk*

Let me know what you think!

I think that would be great! If your character has a happy voice, you want to do something when life dumps on them. Control of how you sound would be very cool just as control of how you look would be.