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- Veleth 2m
- cata 1m
- Dale 18m
- xXShadowSlayerXx 2m
- BubbleKangaroo 14m
- spungkbubble 2m
- JanekSembilan 7m
- meero619 33s
- SmokePotion 2m Right or wrong, I'm getting high.
- Rillem 3m Make it personal.
- LadyLogic 22m
- Vanashis 4h
- Sivartas 3s
- zxq 3s Blackcastle was no ordinary prison.
- NightHollow 1s
And 29 more hiding and/or disguised
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Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.