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- Frozenpizza 2m
- VermilionGrin 3m
- Mikael 10s No @invis-wow set
- Wulf 20m
- Pladdicus 8s uh
- adrognik 18m
- SmokePotion 1m Right or wrong, I'm getting high.
- Raven 1h I lost myself, in the dark charade.
- Rillem 6m Make it personal.
- Archangel212168 18m
- Woeful 1h
- Hivemind 52s
a Mench 2h Doing a bit of everything.
- zxq 37s Tools: https://ansicolortool.neocities.org
- PsycoticCone 1m
- Fay 1h
- hex 4m
- Vanashis 9m
- FluffyPuff 56s
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

More Vehicle feedback
How is my driving?

Currently (to my knowledge) there is no feedback as to how well you drive, how close you are to having a crash and no way to actively prevent a crash. This is particularly daunting for those learning their limits or just testing out if they can drive at all. This can lead to an experienced driver not driving fast simply to be risk averse, because crashing is punishing in a lot of ways.

It would be cool if we could have a more transparent way of measuring whether our characters are struggling to control a vehicle or if they are driving like a racing pro. This would be very useful for those job architypes that involve driving vehicles. As well as measuring up potential chums to go ram-raiding with ;)

Very well. I have implemented a version of this.