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- Hivemind 43s
- SmokePotion 21m Right or wrong, I'm getting high.
- zxq 47m Tools: https://ansicolortool.neocities.org
- Rillem 9m Make it personal.
- Raven 7m I lost myself, in the dark charade.
- Errant 4s
- PsycoticCone 5m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 2m
- Pladdicus 28s uh
- Vanashis 2h
- AntiqueBeast 11m
- whatislove 28m get big
- Euclid 2m
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

More Vehicle feedback
How is my driving?

Currently (to my knowledge) there is no feedback as to how well you drive, how close you are to having a crash and no way to actively prevent a crash. This is particularly daunting for those learning their limits or just testing out if they can drive at all. This can lead to an experienced driver not driving fast simply to be risk averse, because crashing is punishing in a lot of ways.

It would be cool if we could have a more transparent way of measuring whether our characters are struggling to control a vehicle or if they are driving like a racing pro. This would be very useful for those job architypes that involve driving vehicles. As well as measuring up potential chums to go ram-raiding with ;)

Very well. I have implemented a version of this.