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Moving Kitchens

So, with the change to the grocery stores, is it going to be possible for someone to move the contents of their kitchen when they move homes?

In real life, for example, most people don't tend to leave their kitchen full of food when they move houses, they take it with them. Likewise if someone's invested a significant amount of chy into getting a kitchenette and a chef's island and the ingredients to make it useful, losing that investment (and not even being able to buy it again at the grocery store) can be a hefty blow.

I'm all for the limit on grocery stores on green, but for the sake of balance and those who have invested in stocking up, the ability to transfer the contents of a kitchenette on moving would be nice.

There's a major lore problem with mixers eating souffle and steak tartare. It was really very dumb for a long time, and it's still dumb now. The change to grocery stores is a great thing for lore and theme and should help address the problem going forward. That said, I don't know how often people actually change their kitchens. My gut sort of tells me that it's only a % of the overall playerbase that really cares about being a home chef or foodie in their RP.

I don't think that you should be allowed to transfer kitchens. Purchasing 85k in groceries is an investment a player decides to make and there needs to be good 'sinks' for chyen and assets in the game to handle all the 'faucets' that exist. This is one of the better ways of taking money out of the game, in my opinion. Moving is dreadfully expensive IRL and mirroring that in game adds a lot of depth to the information gathering, casing and burglary game.

I sadly can't think of a way you could change it without making it more complex, because of the way you restock things and logic.

The happy medium of these two ideologies is treating recipes as just that- recipes and treating supplies as a more dynamic cost.

Some simple executions could be just having a behind the scenes value (and with how often I say these things this might already be a thing) but.

Ex:

Kitchen is stocked has 100 food units.

You make a dog taco, subtracts 5 food units

You make a steak, sub tracts 20 food units.

With bars and kitchens, I know there is some internal logic controlling the stock, but this would mean… Higher end recipes would require more food units, thus meaning you need to restock more, this meaning you spend more money on fancy. Then you can turn recipes into like card items you can carry and load into each kitchen.

Could then classify food as high quality, mid quality, and low quality. Maybe changing how fast they help recover- if you want to tie a mechanic to it, but could just be used again as an option for role-play.

More useless thoughts for the void. This is a tangent, but thought it nice to include....

This could allow kitchenettes to maybe then be able to make these recipe cards to give at like a cost and make chefs their own little commodity.

"Likewise if someone's invested a significant amount of chy into getting a kitchenette and a chef's island and the ingredients to make it useful, losing that investment (and not even being able to buy it again at the grocery store) can be a hefty blow."

I really hope that anyone who spent such a large amount of chyen on a kitchenette and chef's island, and stocked it with food, realizes that they are regular game objects and can be picked up and carried by anyone, at any time. You can just take them with you (if you own them).

I thought you weren't allowed to uninstall a pre-installed kitchenette if it came with your apt. And if you moved into an apartment that's been moved out of at least once, recent code changes dictate that all installed items are to be there Forever. Uninstallable.

Kitchenettes and/or Chef's Islands that are part of a member pad furnishings are not owned by the player which is why I clarified if you own them, but they're not furniture and don't get installed or uninstalled and can be moved around freely.

They're just very heavy.