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On attacked IC coded reaction

I believe the intent was for that to exist in the game based on the recently removed auto-draw from inventory, but it was buggy and invalidated by all sorts of holsters, slings etc.

So I propose a specific command that lets you set a "macro" that will get fired if all of the below is met:

- you are attacked

- you are not in combat before

- you are in combat now

It will then launch that singular command and by rule it can only be used to get your weapon out of a container.

In practical terms this means you can glance away from a screen and not worry that suddenly your PC is in a fight without their weapon, without the very cumbersome and spammy ways to do it with @macros.

This can be abused by idling players to protect themselves while being out in the open for other players to interact with. So a hard pass in my opinion. When you're playing, you play, if you afk or do something else while your character is vulnerable, thats on you.
I mean, you can also just idle with your weapon out and "abuse" the system this…

Though calling character doing what they would if driven by AI as "abuse", and not "I will stand here dumbly and get killed by someone way weaker as I refuse to draw my gun as I had to tackle something IRL" is an interesting take.

Having your weapon out while idling is a completely different matter. They're still vulnerable for disarming and wrestling. When you have a weapon holstered, it feels really meta to have an automated prompt opening said holster and pulling it out to use.
If they waited for a moment you seemed distracted, whether IRL or not, and you didn't go OOC then by definition you deserve what you get. It's laid out pretty clearly when you go AFK what your expectations on protection are - none. I don't think the already overpowered combat caste in this game needs further protection from actual tactics being used against them.
Mind that you are arguing against something that already exists as allowed to do macro, and previously flat out option, albeit broken.
Type "Afk" some time and read the disclaimer. If you don't want to be jumped don't idle in unsafe spaces or go @ooc. Just "say Gotta go to the restroom real quick." and then "@ooc" and you're gold.
I'm against the use of triggers, personally, which essentially is what this would be.
'@default-weapon is' existed for years and I used it effectively to protect myself when attacked whenever I wasn't using a holster, or sling, or scabbard, or what have you. It was never a command that could be "abused," it came with one significant downside of not being able to draw your weapon from a holster/sheath with it, and it was only logical that your character draw their weapon if attacked.

And even if a command were to allow you to draw directly from a holster upon combat start: you lose a combat round or two just for having to remove it from that holster. i.e. whoever attacked you is still the one with the advantage if they had the foresight of having their weapon in their inventory or their hand before attacking.

This is essentially just a QoL feature that already existed and was removed because of a bug. For that reason I'm not sure if it'll ever return but it definitely didn't harm the game while it was a thing.

Triggers made using the in game @macro system are not against the rules, and I believe one of the examples given in the @macro system is a trigger in which the user draws a pistol and goes into kamikaze stance upon entering combat.
Yup Necro and Batko, I do not get why this suddenly got pushback like I am proposing cheating of some sorts. It's perfectly fine thing to do as it has possible drawbacks, and makes perfect IC sense.
I figure people are pushing back because it automates the game even more. If you are catched with your pants down, that's on you. I do agree with the negativity. If you are afk, or looking at another monitor and not reacting to being attacked, you should not automatically pull out a shotgun and let the game play for you.
It's the same thing as people already do with @macro, this is not new, at all.
I also strongly detest the idea of using OOC business against someone ICly, which is exploiting of which this prohibits…

How's that a bad thing?

OOC business against someone ICLY? Have you read /afk? (You take responsibility for what happens to your character)
It's not an exploit to attack someone who's gone afk and remains IC. People can't know OOCly why someone isn't responding. If you need to go afk or be inattentive, go @ooc. It's what it's there for.
@Aida

What people are saying is that if YOU, the player, are not present and interacting with the game. Then the game itself via triggers, macros, etc. should not react for you.

Not present also includes being distracted. Or having to deal with IRL work. Or needing a bio break. Or… insert anything where your hands are not on the keyboard and ready to react.

You are always responsible for the safety of your character whenever you are in the game world. That's not to say that the triggers mentioned shouldn't exist. They can be done with the existing macro systems.
Yeah, having to look away from the screen for ~20 seconds is the same as afking in public.

Peace, I am out of here.

This obsession with players always having to be paying attention to the game 100% of the time if logged on always comes off as unnecessary and draconian to me. You can't always determine what's going to happen while you're on the game, sometimes you look away for your screen for ten seconds and you've been attacked by four people, and this is not an exaggeration as it's happened to me before. This was back when the '@default-weapon is' command existed so my character did defend themselves, as they should have.

Nobody on SD is a robot, I'm definitely not. Sometimes I am just idling especially if indoors but have sound triggers active for if I'm SIC'd or otherwise communicated with. Sometimes it takes me ten minutes to respond and the person who tried to contact me is no longer even online, but that's okay because this is a game I have zero obligation to be glued to my screen every second of every moment I am logged on.

Culture on SD has been to shame people who dare to even suggest that maybe the expectation of total focus on the game is at times unrealistic. Since I know it's coming, yes @OOC does exist, and no it doesn't help if you're in a club and as in the prior example, you have to look away for just five to ten seconds and something happens.

I'll put the tangent to rest. All Aida is asking for is that a system that already exists be simplified for ease of access, i.e. QoL. Some of these takes come off as weirdly elitist.

I'll add that the same people who bemoan this ignore the fact that having macros to notify you of something happening in game, like sounds, is IC advantage to support idling and also, as far as I understand, against the rules.

But that's the rules ok to break I guess? And no, I do not have even those, even though I got very clearly, how many people use client-side triggers to sort comms and how much of help it would be.

I don't care if there's a return of the old function or people use in-game macros legally. I was pointing out it isn't an exploit to attack people who are afk or inattentive, because @ooc exists and we all know it.
I wasn't referring to your response, Crashdown, if it came off like that.
I also don't care if the default weapon function comes back. And I don't expect anyone to be paying attention 100% of the time. I don't do that myself and have been ganked while not paying attention before.

But it's still not someone else's fault if you aren't paying attention.

And I am here to explain that you can use the macro system to replicate the now-missing default weapon function. I don't know why that's controversial. Use the game systems to accomplish what you wish to accomplish.

Let me clear this up:

I was not talking about anyone who said, "it's your fault if you're attacked in public." I agree.

I am only advocating for tools that make responding to these situations easier if timing was not on your side, and you get attacked the moment you look away from your screen for whatever reason.

Use @access to enable combat labels and then use said combat labels to inform your legal macros to fire preperatory commands when attacked.
https://www.sindome.org/help/game/triggers/

Before anyone cries foul for using accessibility options in that way, this is how it is used in the help files as shown above. Accessibility options are for the benefit of everyone.