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Print Photos from E-Note
help reduce camera clutter

First, the decrease of size for photos on an e-mem is great, but, could we complete the loop by making it so that .img files on an e-note can be printed like a photo?

One of the reasons for keeping a camera is because you can at least print a new copy using one if you have the camera with the original. With an e-mem, can't print a new copy if needed.

So if an e-print could print a .img file, it would decrease reasons to hoard cameras, reducing if not eliminating the need to increase the pool of availability over time.

This is purposefully not possible, and will likely never be possible. There is no link between the photo that is scanned and the photo on the moo, which means we would be instantiating a new photo object that takes up the same amount of space as the original, and that is unacceptable. Thus, we will not be doing this.

(Edited by Slither at 7:21 pm on 2/24/2025)

Also, this is an existing topic that has already been submitted, remember to search before posting :)

Original Thread, with original answer which is the same as mine: https://sindome.org/bgbb/game-discussion/ideas/print-photo-from-e-note-2689/

Sorry, I thought I had but obviously I missed it. And it's probably just me not getting how it's stored in MOO, but well…

The 'rarity' of cameras has had to be altered twice that I'm aware of within the last year to make more available.

Part of the reason people 'hoard' cameras is because there's pictures that they want to keep and possibly print stored on multiple cameras, and no way to consolidate them down to one camera/location.

That's causing clutter in terms of objects and resulting in a situation wherein the number of cameras being stored is eventually going to exceed the number in circulation (again) perpetuating that cycle.

So the reason for the proposal was to cut down on that clutter and negate the reason for 'hoarding' cameras in the first place from a bloat perspective but obviously I don't know how they're currently stored that would make it less efficient/desirable for the game.

Sorry if the above was already clear and it just doesn't work like that in MOO. Was just a thought.

I understand the desire to cut clutter, but the way photo scanning was coded, there is no reference to the original photo. The way photos work, as I've mentioned elsewhere, is the 'original' photo holds the actual data, and any reprints of the photo are 'shallow' copies which do not take up any space.

So if the original photo takes up 10-20k of space, a copy will only take up less than 1k because it inherits its data from the parent, as a reference.

When you scan a photo it gets put into the SQL database and there is no valid way to reference the original photo, so if you were to print it, it would print out a 10-20k space using copy, each time you print one. This isn't acceptable, and thus, there will never be a way to print photos that were scanned.