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push OR press , not both

Is there any technical reason to have both PUSH and PRESS as verbs for interacting with objects? For example, kiosks, elevators, intercoms, etc.

Can we get PRESS for static objects, and PUSH for people and moveable objects?

I assume years of features added at different times and now changing them would break half the game.
I don't think it would break the game, it would just require a lot of effort for not a lot of return. I'm sure if some serious need arises, it will happen. Just like how push was removed from elevators so that it can be used on man-powered vehicles.
I've reviewed all the objects that define push and press. There are situations where having different verbs is needed, because of the way the command parser picks the object it is associating with the verb. For example, when a room defines a verb, if there is an object in the room that defines the same verb, it will choose the rooms verb.

You can't target the room using things like 'push first button' in situations like that.

Press is typically used for 'room' verbs, but there are also plenty of non room verbs with 'press' on it. Seems like something we could standardize better, if someone has the time.

Press works with no directional arguement.

push requires it.

This seems like basic coding arguements to me.

You're talking about one object and one verb that has those arguments (probably thinking about doors), there are 40+ different objects that define some form of 'press' and another 35+ objects that define some form of 'push' and not all of them are 'push something on something'.
My world just exploded.

But I was thinking of doors and elevators mostly, yeah.