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Remove weapon prices from riot gear

As simple as the title, it really just leads to cumbersome testing rather than anything, as no one really plays it in some CSGO style grind up gear way, as far as I know. People within a group can then agree on loadout levels, and just have fun instead of the early grind/donating cash from one another.
And while at it remove the game kickout on execute, it's a common pitfall that really ruins the experience.

Add both in, we have a game thats way more ad-hoc, with no newbie-trap of kickout and hopefully more players!

I'd rather this be a separate game if anything, because I have had a lot of fun in team fights and strategizing and sharing money in RiotGear in the past.
Could just be a mode selection at game start. People vote on a "Free For All" option for free weapons, or "Classic" for what we have now.
I agree with both batko and BubbleKangaroo.

In larger RiotGear groups, the money limitation adds an additional layer of fun and strategy that can help shift the tide between rounds. Having the money requirements also presents some possibilities for outside the box thinking when it comes to depriving the other team of resources and collecting extra for yourself/your own team.

On the other hand, if you and just one or two other friends want to play RiotGear then having some of the items blocked behind fund requirements does take out some of the fun and limits what you'll have access to unless you decide to go into a multi-hour long marathon RiotGear session.

I think being able to pick between a free for all or classic mode would be a very nice addition.