I just want to keep this topic a bit fresh for all the medics making a go of it, and offer what I think may be one of the problems with both the archetype and all its associate gear which is there are
so many objects when it comes to medical roleplay and gameplay, it feels as though it comes from a slightly older era where one single object was going to be used to do one single command verb but also with the problem compounded with all these objects being priced out of alignment with other tools in the game. As a result an enormous amount of the mechanics for medical archetypes are invisible to them as they sit on so many rare objects, I would compare this to having different sorts of grappling require each a different special glove depending on whether a combat character was trying to grab, choke, drag, or lift someone.
Put more simply, there's too much stuff with too little functionality between it for what it all costs, and I feel this silos medical roleplay either into a gear (and mechanics) lite dragger play or gear-heavy ivory tower cyberneticist (due to how valuable and difficulty all of it is to collect together to squeeze some gameplay out of it).
More specifically I believe biochip reticulators, cyberware multitools, synaptic stimulators, optic modulators, appendage surgery rig, and occiptal foreceps, and acoustic reticulator should be either collapsed into two items (e.g. cyberware surgery mutltool and universal reticulator) or have their prices adjusted so that they could all be reasonably purchased together as a kit (something like a 75% reduction in price). Each of these has a tiny amount of mechanical gameplay tied to it but having so many of them means a huge chunk of actual medical verbs get isolated on very niche and expensive equipment.
Likewise I think nanite hive repair kits and neurolink debugging kit should either be one object or priced as though they could be purchased as one (ie. halfed). Likewise the MedRite syringe and the nanogenic hypodermic.
There is a lot of actual mechanics available for this of roleplay and I don't think it needs to be walled off with high costs and difficult to acquire tools. The days of cyber medicine being a money printer for PCs are long, long past and so I'd say their gear deserves a bit of a specific look over.