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Room Smell Messages
More flavor text and info

The idea is having rooms have their own smell message, which could provide extra flavor text as well as info about what's happened in the room. Back when I first learned about the smell command, I thought this was actually how it worked.



This could be tied in with forensics, having places where there's fires or explosions having a lingering scent of smoke. Maybe a forensics device could analyze the scent, and figure out exactly what it came from, and when it happened. It could also be something that players change change for apartments when redecorating.

(Edited by Raven at 5:40 am on 12/27/2025)

Have outside elements other than fires effect the smell too. You could also have player cleanliness, bodily gases, laid/fap, and air fresheners set the tone!
I really would love this, or just generic pmood system where anyone can set additional few atmospheric lines to a description, with OOC timer after how long ago the message was set, in ic terms (aka recent, hours/days ago etc). It would enable much better integration into the scene when you are coming in and it's ongoing.
I think that would be alright for smaller spaces, like apartments maybe. But in large public areas I don't think it would make too much sense to have it affected by small stuff like that, Mindhunter.

(Edited by Raven at 6:47 am on 12/27/2025)

walking into a decker hangout and becoming immediately overwhelmed by the stench of ozone and whatever the cyberpunk equivalent of a gentoo user is