My suggestion would be to have the bartender's "Where's the party at?" chatter split up so bartenders from Red report on Red, those from Gold and Green report on Gold and Green, and so on for Blue and other similar regions.
My suggestion would be to have the bartender's "Where's the party at?" chatter split up so bartenders from Red report on Red, those from Gold and Green report on Gold and Green, and so on for Blue and other similar regions.
You do get some fun interplay when they mention irrelevant locations. That VS lobby is fire, man. *pulls pin*
Also, I know some attacks have been strategically targeted based on this info. In removing it you might remove some of that rp opportunity. :P
So if that PC likes hanging in only one sector, they know whats going on but still get info about other sectors.
Example:
JoeBaka: "Where the party at?"
BarBitch: "Hey Sugar, I hear that The Dive Bar here on Red is hopping. I've not heard of any other parties, though anywhere else."
Example 2:
JoeBaka: "Where the party at?"
BarBitch: "Hey! You're already at the best club in toen here on Red. I did hear, however, about some bakaboos in CorpoClub on Gold."
"I heard there's a large gathering at the VS Elevator Lobby" is something I LOVE hearing because it always gets people to question what is going on there!
I agree however that it'd be a great idea to have more defined reactions cross-sector.
A) Limit the "range" of the knowledge to adjacent sectors. Red bartenders would know about Red and Gold. Those in Gold would know about Red, Gold, and Green. Those in Green would know about Gold, Green, and Blue.
B) Remove Blue from the knowledge of Red sector bartenders.
For a bit of background, this idea came to me after my character asked a bartender in Red "Where's the party at?" and was told about a gathering going on in some hoity toity dining venue in Blue. Like, really, how would a random bartender in a Red sector dive know about that? And even if so, why would they think some random walk-up to their filthy bar top would care?