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Shift Gold Hangout Spots
Or maybe just a couple

I understand that Gold is meant to be safer than red, but it would be nice if there were at least some hangout spots on Gold that weren't so deeply buried within buildings. We do have carts in one little spot, but there's no seating or tables to encourage you to stay. (I still hope for player rented carts to fill with custom recipes.. someday!)

Its already difficult to get to Gold and loitering is illegal (even if not regularly enforced).

I would like to have more chance of random interaction on Gold and I think shifting some of the hangouts would be really beneficial. I feel like my reasoning for standing in lobbies is fairly flimsy as it is. Few actually go all the way to Gold just to sit in a bar to mingle, which is a shame. Also, adding those windows that enable you ro see when someone walks by would prompt more interaction too.

You custom carts would be awesome, Even more so if you could hook it up to a cricket and tow it.
Some places with less security checkpoints/elevators/firearm detectors/weapon checks would be nice, for the sake of encouraging conflict.
What Cowbell said, yep. That'd help. If you wanted to give the Corps a chance to respond if everyones offline, put cams there and link them to Corpsec observation spots maybe?
Love this idea in theory, but my default assumption is most corporate citizens will rarely if ever go there to RP/linger because they know it's much less secure.

If there are cameras like Papertiger suggests, then mixers will probably also opt to not use it so corpsec can't watch their conversations from inside a secure location while breathing heavily.

Something like this will only work to a meaningful extent if there's incentive or even obligation to use the venue in lieu of another.

I wouldn't say your assumption is accurate, Nymphali. I'm pretty sure for most people, the security of a hangout place isn't even a consideration. If people really care, they can bring their own security.
I'd love to see some rich corpie roll up with like six bodyguards. Flaunt that wealth!

tbf there's hangout spots on green that are less secure, so why arent there on gold?
Green is OOCly more secure since any crime on Gold must be XHELPed.
Green is OOCly more secure since any crime on GREEN must be XHELPed. Little hiccup there.
To be honest, a lot of spots on Gold are also in corporate buildings and you need to xhelp before doing anything in them as well.
thats fair but thats an ooc rule, not ic. tho i guess ic the deterrent is all the judges and stuff. tho i dont think its an unfair argument. u still need to xhelp for crimes in the corp towers.
Yeah. I think it's a good idea in principle to separate these places if only for that reason, but Green is 100% more secure than Gold as a whole.
what cowbell said. im late. soz for double post
Challenge accepted.

RP on Gold.

Coming soon to a spot near you.

I wouldn't say your assumption is accurate, Nymphali. I'm pretty sure for most people, the security of a hangout place isn't even a consideration. If people really care, they can bring their own security.

Hence why it's an assumption and not a statement of fact, but given how many concerns have been raised about risk aversion, corporate safety etc I think it's a pretty reasonable concern.

My suggestion would actually be to, rather than add an entirely new bar/club/what ever, relocate an already highly sought-after venue that's been closed for renovations in it own standalone location. PCs from both sides already know it, love it, and want to go there.

Removing some of the hurdles to interaction would only make it easier for those of us who do enjoy rp and seek that opportunity. Sure I could make up reasons and many often do but Id love help removing some of the barriers from the ooc side.

If I get shanked on Gold, my Corp will back me up. The Hall will get their panties in a twist because it reflects badly on them. It inspires more rp. If I get shanked on red, my Corp would punish me for being an idiot.

The reality is a Corpie going to red to slum it or blow off steam is met with so much outrage and unavoidable meta (because we all know each other it is what it is) that it equates to irrational levels of risk. Its not feasible to rp regularly or without massive investment in obfuscating who you are. Thats been heavily reiforced and unlikely to change.

If people want to apartment sit and collect paychecks to avoid the chance at getting ganked, they're gonna do it. But what if it was just a little bit easier to make that trip all the way up or down to Gold and be rewarded with some interaction for bothering? It feels like a billion rooms to get there, then to log out, you need to double the billion. Its a time and energy investment.

Practically as it relates to my suggestion, it would be nice if at least one bar was moved to have a street entrance, even if it was still connected to an HQ. I have one I like but honestly I could deal with whatever. Maybe people need to xhelp before attacking, I dont care. Could leave the weapons check. Then maybe move or duplicate a coffee shop and have no check. I think making this all about crime isn't my intention. Crime will come if theres opportunity. Its the interaction I want.

Actually - would it be a dumb idea to just add an up exit that links to these hot spots from the street? Maybe its an escalator or something? It might be weird to rp going up 7 or whatever floors on an escalator I guess. :s
Just please no single story buildings. It's really immersion breaking in a crowded dome of 98 million people to have one and two storey buildings. In my personal opinion.
I agree with the idea to move some current, difficult-to-access restaurants/clubs to places with street-level entrances or that don't need an elevator to get into.
There is for example the cup, no weapon checks, furniture, 3 exits of the road but… Are we really saying that the reason this interaction doesn't happen is the amount of exits? When we had a bar with active worked lease, even though it was in an "annoying" spot, it was filled with activity, including of the random sort.

I would even say that the "annoying" spot helped with that, as you could go there and be safe to RP slowly, not worry about it turning into a scrap at moment's notice.

Gold is also very far from safe, the best way to describe it is the illusion of safety, but anyone who pays close attention to topside would not likely call it safe. Green, sure, whole another story as that requires XHELP, but on gold you are free to get done right on the streets.

Not hating the idea of making some RP hangouts more accessible, but I would not expect that to suddenly change the landscape. of random hangs.

Risk averse individuals will continue to be risk averse regardless of any changes that might come about from this discussion, so I don't see much point in taking them into consideration. For that matter, a point could be made that some people may prefer to frequent the establishments behind weapons checks as a sort of sign of prestige or affluence.

Rather than another bar or restaurant… what about a slightly out of the way park? I doubt many people are going to be using benches, but a small little nook for the occasional suit to show up and get a break from the lifeless drone of the corporate controlled Gold sector, and maybe have a smoke doesn't sound so bad.

Probably nothing as nice as Green. Maybe a little run down (Mixers will probably come here too, after all). Rock garden with a bunch of discarded cigarette butts sticking out of the sand? A little gazebo with some basic, somewhat uncomfortable outdoor furnishings?

@Quotient

Yes, risk averse people will likely continue that behavior regardless I just felt it was worth mentioning. It's also why I suggested the repurposing of an already popular establishment for this rather than spreading the population even more thin by adding another.

Although I didn't spend that long managing a Gold Sector club, I did feel as though I had a pretty good handle on player interests and obstacles and pressures when it came to getting bits into the rooms, especially in hindsight trying to later drag players out to all sorts of other venues not located on Gold. In order of effect they had I felt the biggest factors were:

1) Commute. Few people at the time lived on Gold, and many many fewer still do now. For whatever draw or interest there may be in any roleplaying hotspot, the attendance tends to drop with remoteness from wherever players are starting.

2) Sovereignty. I spent an exhausting amount of time convincing, cajoling, promising and threatening to get characters through a corporate building they could get summarily executed inside and trying to convince content-starved corporate security it was better if they didn't just kidnap everyone that was convenient for them to.

3) Theme. Players will generally go wherever other players are but they will be more interested in going somewhere there is a theme or venue that actually appeals to them or to their character or archetype fantasy. While I loved the job, I hated the theme of the venue and I didn't get the impression anyone ever actually liked it.

So on paper you'd expect somewhere like Horizon's Edge to suffer most from commute accessibility and sovereignty factors because it's even more buried than Korova Milk Bar, but I think those factors are somewhat obscured because the theme and styling of H.E. is so excellent. Ultimately I do think how accessible to the street and how corporate controlled a social venue is does have a major impact on casual attendance, but generally speaking I think all Gold Sector locations suffer from just being typically far from where most players are, most of the time, when it comes to casual roleplay.

If I was still managing, or found myself eventually managing a similar venue I would be campaigning hard for a second elevator or stairwell with external street access that's for sure.