Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 2m
- PainFeeler 2s
- Burgerwolf 2m PANCAKES
- adrognik 1m
- Mikael 12s A soul cant be cut.
a Mench 33m Doing a bit of everything.
- zxq 9m Tools: https://ansicolortool.neocities.org
- Vanashis 2h
- Balreskan 1m
- whatislove 20m
- Pladdicus 24m uh
- Sivartas 11m
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Show Numeric Skill Level Up To 30
So you know if you are pushing past forget levels

According to the help file:

You can only forget skills you have 30 or fewer points in. A point is not equal to 1UE. Skills take 0.5UE to raise 1 point, until you hit the curve, and then it increases.

The problem is that players, especially new players, might have a hard time tracking this. How many points have I put in so far? Will one more make it so I can no longer forget the skill?

So maybe show both the skill name and level number for skills with 30 or less levels. So Instead of being "Poor" it might be "Poor (28)". Once past 30, it works like it does already.

I mean, they won't get the UE anyway from it, maybe that section could be better highlighted instead. It just removes the skill from @stats, and from holding that tiny amount of your max ue, but you won't be able to redistribute it.
I don't follow. The helpfile says:

You are NOT refunded UE when you forget a skill but you can gain it again (even if you were max UE).

So if I have 10 UE in a skill and currently have MAX our of MAX UE, then forget the skill, I will over time drip to MAX-10 out of MAX UE. I will then regain that UE over the next few days via normal UE rewards. As I get it back I can spend it elsewhere.

Also, showing the numeric level is just one way to approach it. I am open to others.

Maybe when you @assign ue to a skill that would raise it above 30 the game warns you, "Are you sure you want to raise this skilll? Doing so will make it impossible to forget."