Existing players used to logging in with their character name and moo password must signup for a website account.
- SmokePotion 24s Right or wrong, I'm getting high.
- hex 6m
- PainFeeler 3m
- Raven 43m I lost myself, in the dark charade.
- Hivemind 2m
- Mikael 16s A soul cant be cut.
a Mench 1h Doing a bit of everything.
- zxq 2m Tools: https://ansicolortool.neocities.org
- Vanashis 3h
- Balreskan 3m
- whatislove 47s
- Pladdicus 31s uh
- Sivartas 32m
And 33 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Skill-gated examine

This was inspired by this thread here: https://sindome.org/bgbb/open-discussion/anything-really/how-to-character-creation-without-tears-1328/ and I admittedly don't know the feasibility of it, but, thought it might potentially be a bridge over knowledge gap.

Maybe have some commands for items listed under examine gated by the skill the examining character has in the appropriate skill. Or helpfiles gated similarly, to avoid a bottleneck of knowledge that a character should possess even if their player is brand new to the game.

There's some skills where if you examine an item, it can show you some commands that are gated by skill. Namely crafting commands (help crafting)
I'm kinda confused what you're suggesting here. Are you suggesting that some commands should be completely hidden if you don't have the relevant skills? If so, I'm very, very against this idea.
examine and inspect already changed based off what you're looking at and your skills, i also don't know what you're suggesting here
More the opposite, in the thread people were talking about how people take skills but don't know necessarily what can be done with it and that is why mentors are "necessary" for some of them. But the mentors and the interested people might not be on the same schedule, may have burned out, that sort of a deal, so at least having it available in another form would help while not just opening the flood gates like some seemed concerned about.