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Storytelling NPC
Ability for players to OOCly submit stories

As discussed in Town Hall.
NPC would have a bunch of stories, players could OOCly submit stories and they could be fun and self aggrandizing cause it makes a good story.
Absolutely love this idea, having access to both old and new stories you maybe missed out on would be amazing and a great addition to the IC world as something PCs can converse about with one another!
This could be made with existing bartender NPCs since they know a lot of shit, but you could also introduce the typical old fart who sits at a bar and you have to pay him some money (or buy him a drink) for him to tell you a tale.
Old women weave wonderful tales. Keep the stories -old- of players no longer around to avoid self marketing and self aggrandizing via these stories. Make the NPC charge for stories. Also have any stories submitted to the NPC reviewed by GM's and potentially edited like whispers and Inaccuracy.
Maybe there could be a way for PCs to submit stories ICly, and players to submit stories OOCly, and GMs could 'vet' the different stories to approve based on if it was OOCly or ICly submitted.
This strikes me as something that essentially already exists in several different forms, between IC storycrafting tools, chatter, Afterthoughts and other systems – most of which players don't use at all, let alone for this purpose.
I agree that Afterthoughts should be used A LOT MORE. Even if you're not sure you're going to die. Tell your fucking story. LEAVE EVIDENCE YOU WERE HERE and tell someone it's fucking there. I only found out it EXISTED recently!
Chatter really only addresses stuff that has happened recently, and Afterthoughts are post-death memorials.

A storytelling NPC at a bar would be for those things that maybe should be legendary or at least memorable longer than it takes to drop off chatter, and hopefully should be relevant to the place where the NPC is.

Like, a Snake storyteller at Snake HQ telling the little gangers stories about past exploits. To keep those stories of past ganger PCs going and maybe inspired future storytelling.

A battered sani worker drinking at a bar bragging about all the things they have fought in the sewers.

A VS employee storyteller hanging out in their breakroom, sharing gossip about past events and glories and embarrassments to help teach new hires learn about the history and maybe get inspired on things they can do, too.

The intention being to help make the lore and history breathe in undeniably IC ways that might help new people work out ways of doing things or things to do of their own and keep it going forward. At least, that's how I think of it.

"Afterthoughts are post-death memorials."

That's what they're advertised as in-world. That is only scratching the surface of what their gameplay functionality can be to players.

It's true that afterthoughts exists and I think it's great to remind people about it. I honestly wonder how many recordings are buried there lost to time and no PCs still alive to know how to access them.

But I see story teller NPC differently from an IC perspective. Afterthoughts is a message from the recorder. With all the noses and ulterior notices that comes with. A story from an NPC might not be any more trustworthy from an IC perspective but those stories might be more that just one person's view.

I could even see interesting uses of both systems. A player had their PC record a message at afterthoughts then the player submitted a story for the story NPCs. And they make sure they don't match entirely.

Will this be used though? I don't know. But I'd enjoy the addition if and of the devs were excited about it.