Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 3m
- Burgerwolf 13m PANCAKES
- MrRedgrave 4m
- Hivemind 23m
- SmokePotion 20s Right or wrong, I'm getting high.
- zxq 9m Tools: https://ansicolortool.neocities.org
- Rillem 6m Make it personal.
- Raven 1h I lost myself, in the dark charade.
- PsycoticCone 53m
a Butako 1h https://i.imgur.com/GsU4a79.jpg
a Mench 3h Doing a bit of everything.
- Wulf 25m
- Pladdicus 3m uh
- Vanashis 26m
- AntiqueBeast 23m
- whatislove 1h get big
- Euclid 3s
- Yizhi 1m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.