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- BlackSoul 4m
- Burgerwolf 8m PANCAKES
- MrRedgrave 17s
- Hivemind 19m
- SmokePotion 2s Right or wrong, I'm getting high.
- zxq 5m Tools: https://ansicolortool.neocities.org
- Rillem 2m Make it personal.
- Raven 1h I lost myself, in the dark charade.
- PsycoticCone 49m
a Butako 56m https://i.imgur.com/GsU4a79.jpg
a Mench 3h Doing a bit of everything.
- Wulf 21m
- Pladdicus 47s uh
- Vanashis 22m
- AntiqueBeast 19m
- whatislove 57m get big
- Euclid 1m
- Yizhi 2m
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Updated Advantages?
Some things aren't always clear

There are two listed for bonuses to grid hacking, and one for hacking. But for the most part, I was wondering if it would be a good idea to add in the actual skill being effected by the advantage in parentheses next to the advantage/disadvantage, since, for example, you can't tell the difference between some of them at all. Like, for the bonus to medical situations, why not just put [MEDICAL] beside it, or maybe help differentiate between a [PROGRAMMING] [CRACKING] and [SYSTEMS] advantage?
It's been a while since I actually read this and I am kind of shocked how confusing and obscure and outright wrong some of these descriptions are. I agree these should almost certainly just say what skill is being advantaged/disadvantaged.
In the meantime, whether this request is implemented or not, a lifetyip offered by beandip a long time ago.

Please type @assign ue and go to skills.

List the skills.

Please type @assign ue and go to select an advantage.

List the advantages.

The number on the skill is directly correlated to the number for the advantage. 1=1, 10-10, so on, so on, so on.