There was another thread about whether or not parry is too powerful. Or if guarded and two melee weapons is too powerful.
Can someone on staff come up with a general statement about "balance" as it comes to combat. By statement, I mean more than a sentence but less than a dissertation. Maybe two or three sentences about what "balance" means when it comes to combat and weapons and armor?
When I think of weapons in general, it seems obvious and intuitive to me that the weapons are not balanced against each other. A knife and a sword are not in the same category. A firearm and a melee weapon are different. An assailant with a pistol is going to lose to an assailant with an assault rifle 99.9% of the time.
I also realize that we are playing a game here. We don't want a meta setup where there is one "best" weapon. Or one best build. Given that, there needs to be some leeway given so that "every best solo in the game" is the one with the Xo3 + a ProTek cod-piece and a sniper rifle⦠or whatever.
I do not want the staff to reveal reams of FOIC information. At the same time, I think it would be helpful to manage expectations.
For example, "A character might be able to pick up a baton and hold their own against anything short of a firearm. But, there's no way, no matter how good they get, they're going to rush a pistol packing Judge and come out on top."
I will round this out with an RL example from law enforcement (in the United States). Police officers are trained to always be "one level above" when it comes to use of force.
If someone is aggressive and unarmed, they are trained to use a baton, taser or pepper spray. If the person has a melee weapon (knife, bat, etc.) they are trained to use a firearm.
If a person has a firearm, they are trained to contain the suspect and call for backup.
It is more formally called the continuum of force
https://nij.ojp.gov/topics/articles/use-force-continuum
Given that this is a game, it is important to me (and I think to some others) that we understand what type of game we are playing here.
Are we playing a game that leans towards an off the charts, anime style power fantasy where someone like Casey Jones from TMNT is wading into hordes of sword wielding mementos with a hockey stick and coming out on top? Where a mona with an armored overcoat and a machete is leaping into a squad of firearm wielding corpsec and cutting them all down?
Or are we leaning more towards RL, where characters can think. "That person has a club, but I have a katana. Clearly, given equal skill levels, I'm going to slice that fool to shreds." ??