This listing now shows the length of programs that are not archived. This should help prevent scheduling the same program on two channels in an overlapping time block, which would cause a TB.
So many people are @invis these days, that we miss out on all the great @wow messages. To combat this, and give you a way to express your witticisms I have added an @invis-wow command which will let you set a wow for when you're name isn't shown on the who list. You don't need to use it, but if you want to, you can!
(Edited by Slither at 4:13 am on 4/12/2025)
All of these have been reduced in price by 60%.
Generic Arc Welder
Generic Robotics Multitool
Generic Occipital Forceps
Generic Acoustic Reticulator
Generic Optic Modulator
Generic Synaptic Stimulator
Generic Biochip Reticulator
Generic Nanogenic Hypodermic
Generic BioMed AutoInjector
Generic Appendage Surgery Rig
Generic Portable Blood Analyzer
Generic Critter-dex
Generic Radiospectrometer
Generic Portable In-Game Network Scanner
Generic Portable Weapons Detector
Generic Portable Cyberware Detector
Generic Portable Bioware Detector
Generic Portable Chemical Analyzer
Generic Portable Explosives Detector
I've gone through the majority of items on sale and reviewed their prices to consider if they were appropriate either based on feedback from players or from my own review of their price, usefulness, current adoption, etc. The following prices have been updated:
Back Holster -> Brought in line with other holsters costs
rifle transport bag -> Brought in line with other holsters costs
MedRite reusable syringe -> 35% reduction
plastic handheld mirror -> 50% reduction
synthetics cooking lab -> 25% reduction
pill press -> 25% reduction
hydroponic grow farm -> 25% reduction
stim/med/healing/rad/trauma patches -> 35% reduction
ballistics toolbelt -> 50% reduction (brought in line with other toolbelts)
Battox GelCell charger -> 50% reduction
King of the Mix -> 50% reduction
Battox gelcell -> 50% reduction
ZMI TruSight goggles -> 50% reduction
We have a search for admin that is used all the time. It's for locating objects by name. It uses a MOO side object cache and SQL. The cache is there so we didn't have to make a query to the database to see if a record existed before doing an insert/update. I've modded the query to use upsert functionality, and removed the cache, which is now saving 5 megs.
I've added a weekly wealth report to the $creator+ admin side tooling. The report is populated with data from a job that runs each week and stores the data in SQL. Then it can be viewed for each week that has previously been recorded. This will let us monitor changes in wealth across the playerbase based on policy, plot, and pricing updates we make and give us additional data to review as a staff.
It will also be super useful because it will let us track the difference week over week, as we collect data and then we can look back historically at trends, and monitor after big changes.
Garages don't have weekly profits like shops and bars, but they do get ambient income. I've incorporated this system better into the ambient weekly profit adjustments that shops and bars were getting, so garages should see their monthly payouts increase/decrease slightly month over month as a result. They can be more profitable by far in the long run, and slightly less profitable if you do nothing for the lease month over month. I'll keep an eye on the numbers to make sure they make sense. We only have a couple of these garages so it's easier than shops and bars to monitor.
(Edited by Slither at 10:38 am on 4/22/2025)
(Edited by Slither at 8:56 am on 4/23/2025)
(Edited by Slither at 11:55 am on 4/28/2025)
(Edited by Slither at 7:43 pm on 4/29/2025)