If I got it correctly, it should push up the margin on things from the market as the supply will be more limited (which will also reward stockpiling items, as you cannot rely as much on just going and finding something) while, I assume, fixers will still be able to buy the same items at the same prices as before from the markets, aka pure margin gain, but also more people pushed to stores to keep feeding the system… That should even boost requisition players topside, and make them actually develop relationships with fixers, fun!
And the syndicate part is absolute cheffs kiss, less control, more flow, more places for betrayals, skimming, plotting and just mingling.
However if you do this please please please make an effort to address armor repair in the next staff meeting.
If market hunters are less likely to find brand new goods that means that the overall conditions of armor floating around the Mix will slowly deteriorate, but it'll be an avenue for syndicate fixers to be able to fill if they're able to get new gear on the cheap.
Also armor repair would become relevant. Hence my request for armor repair to have a look.
And it dings whenever the window doesn't have focus, which means the browser can be open and full on one screen and be scrolling text as I'm reading, just going ding because I clicked on another window on my other screen.
But that's besides the point, thanks for the info!
I'm not convinced this change is helping lower tier 'face' characters, and it seems like it's hurting syndicate fixers more than helping. The syndicate fixer is forced to rely on whatever people they can scrape up who are not afraid of the consequences to try to move inventory, and the process seems worse for everyone. Clients don't always have one go to person, 'faces' are suddenly open to being eliminated by the competition, and the fixer themselves may deal with a constant headache trying to navigate it all, while making less money overall.
Not saying we should go back, but that's been my experience of it so far. It feels like something needs tweaking.
I'm not convinced this change is helping lower tier 'face' characters, and it seems like it's hurting syndicate fixers more than helping. The syndicate fixer is forced to rely on whatever people they can scrape up who are not afraid of the consequences to try to move inventory, and the process seems worse for everyone. Clients don't always have one go to person, 'faces' are suddenly open to being eliminated by the competition, and the fixer themselves may deal with a constant headache trying to navigate it all, while making less money overall.
Not saying we should go back, but that's been my experience of it so far. It feels like something needs tweaking"
I have an opinion on this but I believe it would be better as a post on Game Problems & Complaints. To be short about it, I like the vision, just not the execution. I think it is more of a player-side problem of incompatible people either trying to fill these roles without realizing the expectations or who they work for as well as an economic problem of now people know the actual price of things that aren't second hand murder economy guess prices.