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a Mench 11m Doing a bit of everything.
- Abyll 6s
- zxq 2m Tools: https://ansicolortool.neocities.org
- PsycoticCone 33m
- Hivemind 28s
- xXShadowSlayerXx 5m
- JanekSembilan 1m
- Pladdicus 3m uh
- Fay 38m
- hex 2m
- Vanashis 6h
- BlackSoul 6s
- whatislove 3m get big
- FluffyPuff 30m
And 30 more hiding and/or disguised
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[July '26] Improvements and Bug Fixes
Rolling list of bug fixes from July 2026

VEHICLE FLEE FIXED

Fixed a bug where a vehicle would say it fled but didn't actually leave.

VEHICLES & SIC & FREQ JAMMING & GRENADES

Backrooms were not being considered as part of the SIC deadzone, even if the vehicle was in a deadzone location. I've resolved this.

I've also made it so both backrooms and frontrooms of vehicles first defer to the freq jamming signal in the room the vehicle is in, and then check their own jamming (in case someone dropped a GSD grenade in the front or back of a vehicle) and also check the SIC amp / deamp signal so that if one of those is installed and active it takes that into account as well.

This should result in a much more 'as expected' SIC / signal experience.
SK CYBER DEBUGGING & SIC ENCRYPTS

SIC Encrypts are no longer shown by default when someone uses a cyber debugging halo on you. There is now a new menu item for the debugger which lets you debug the SIC and pull that info, but this requires a systems roll to be successful.