Existing players used to logging in with their character name and moo password must signup for a website account.
- SmokePotion 32s Right or wrong, I'm getting high.
- hex 5m
- PainFeeler 1m
- Raven 42m I lost myself, in the dark charade.
- Hivemind 1m
- Mikael 8s A soul cant be cut.
a Mench 1h Doing a bit of everything.
- zxq 51s Tools: https://ansicolortool.neocities.org
- Vanashis 3h
- Balreskan 1m
- whatislove 1m
- Pladdicus 1m uh
- Sivartas 31m
And 33 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[MAJOR] Attack will not neck snap
Only kill will neck snap

This is a major update that everyone should be aware of:

'attack ' will no longer neck snap someone who is KO'd or in a 'lying here dead' state.

You must use 'kill' to neck snap.

Otherwise, the command works exactly like before, where attack & kill will both initiate combat.

If you notice any issues, please xhelp and let us know.

– S

Excellent change!
This explains a lot.
Great change I think for sure. Combat can get really disorientating when you have several people fighting, not hard to lose track of if someone is down etc and you go to attack thinking they're still up and oops…
This also fixes a race condition where NPCs were neck snapping folks accidently.