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- Slyter 52s
- Burgerwolf 1m PANCAKES
- Veleth 25s
- cata 2m
- Dale 7m
- xXShadowSlayerXx 35s
- BubbleKangaroo 3m
- spungkbubble 11s
- JanekSembilan 26m
- meero619 1s
- SmokePotion 12s Right or wrong, I'm getting high.
- Rillem 22s Make it personal.
- LadyLogic 11m
- Vanashis 4h
- Sivartas 11m
- zxq 42s Blackcastle was no ordinary prison.
- NightHollow 7m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[March '24] Improvements & Bug Fixes
Rolling list of updates from March 2024

MEDPAK STABILIZE

There was a bug that caused a TB where the medpak didn't have a prop for the message when it can't figure out who you're trying to stabilize. I've added it, no more TB.

CORPSE DEFACEMENT

There was a bug with corpse defacement when it was being done on animal carcasses because they don't have the same 'nakeds' as a human. I've resolved this bug so that it won't traceback.

GETTING BEACONS

My previous fix for beacons not being 'gotten' from items they were placed on broke getting beacons entirely. I have resolved this, you can pick them up if they are in rooms now. You can also get them from other items (like a cabinet) if they are not activated.

I have also scanned all the activate beacons in the game to ensure none were in a bad state where they had been removed from an item but were still activated.