Existing players used to logging in with their character name and moo password must signup for a website account.
- Fogchild1 7s
- SmokePotion 1m Right or wrong, I'm getting high.
- Raven 19m I lost myself, in the dark charade.
- Visitor_Guest 19m [Welcome to Sindome]
- Rillem 2m Make it personal.
- Archangel212168 2m
- Soltan 17m
- freezeway3k 5s
- Woeful 5m
- Sulfurado 39m
- Hivemind 31s
a Mench 57m Doing a bit of everything.
- zxq 4m Tools: https://ansicolortool.neocities.org
- PsycoticCone 11m
- xXShadowSlayerXx 49m
- JanekSembilan 1m
- Pladdicus 2m uh
- Fay 21m
- hex 19s
- Wulf 1m
- Vanashis 3s
- BlackSoul 10m
- FluffyPuff 22m
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[March '24] Improvements & Bug Fixes
Rolling list of updates from March 2024

MEDPAK STABILIZE

There was a bug that caused a TB where the medpak didn't have a prop for the message when it can't figure out who you're trying to stabilize. I've added it, no more TB.

CORPSE DEFACEMENT

There was a bug with corpse defacement when it was being done on animal carcasses because they don't have the same 'nakeds' as a human. I've resolved this bug so that it won't traceback.

GETTING BEACONS

My previous fix for beacons not being 'gotten' from items they were placed on broke getting beacons entirely. I have resolved this, you can pick them up if they are in rooms now. You can also get them from other items (like a cabinet) if they are not activated.

I have also scanned all the activate beacons in the game to ensure none were in a bad state where they had been removed from an item but were still activated.