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[May '26] Improvements Feedback
Feed us your back for May fixes!

Starts here!
BUG SLAYERS! Great work staff! Thanks for all the cool changes and the steady bug work.
The update to rooftops is amazing. Thanks, Slither.
man now im gonna feel like an asshole if i run into a bug lmao
wrong thread, moved my post

(Edited by Slither at 10:31 pm on 5/5/2026)

wrong thread?
I am not a fan of making people put their histories, which they may have spent hours actually writing, through GPT. I understand the reasoning behind it, but I think it should be opt-in. Word matching, as in checking if it has words from approved lists for each category, could be a backup solution for people who do not want to do that and in case there are issues with GPT.
First, it is opt in. You can ignore the feedback it gives, as I said. It's not blocking.

Second, it's not the people who spend hours on their histories that are the reason this is a useful addition. It's the people who require five rounds of feedback before they include their birthdate and explainatipn of their skills.

I recognize that it might irk some, but the reality is there are a lot of unfun, mundane tasks that it takes to keep the game moving and automating a first pass at feedback solves for that and gets people that feedback fast, so they aren't waiting two days to hear they didn't explain their dodge skill and to resubmit with one additional sentence.

Is it being sent through GPT in the first place optional? Being able to push it through regardless of feedback is not what I take issue with.

For the word matching, I mean something like:
birthdateWords = ["born", "birthday"]
if no birthdateWords then return "Are you sure you mentioned your character's birthday? That information is required."
skillsChosen = […]
if not all skillsChosen then return "Are you sure you provided a backstory reasoning for every skill chosen?"

LLMs process natural text very well, and have the ability to deal with typos, nuance, non English as a first language writers, date formats, ability to validate a birthday written as July 29, twenty one hundred, mentioning learning guitar as a means of illustrating why they have the artistry skill without ever mentioning artistry, and many more examples that no MOO code string matching I code is ever going to be able to compete with.

Appreciate the feedback but we will have to agree to disagree on this point.

Then I hope there's at least a warning that it will be sent through GPT and the ability to @abort before it is.
"USING - TO TALK INTO YOUR PHONE NOW SHOWS WHAT YOU SAY TO YOURSELF"

Thank you so much for this omg!!!! This is game-changing! I've always just had to turn on the 'echo' on the webclient in order to save my RP to logs… This is a huge QOL boost and I guess I never thought of reporting it as a bug!

Love the progia change! Any chance we can get the same thing for xhelp as well?
these command updates are an AMAZING improvement in terms of qol for rigging + robots. huge props, i can already tell this is going to make robots feel a lot more lively and help them integrate a lot better into scenes!!!!
Very much agreed. I love it, thank you!
Another small change that may want to be made on the bot commands is slightly widening the columns, since @look_place and @temp_place are longer than all the others, throwing off the column formatting.
I love love love that more commands were finally added to robots. I do have a little feedback though.

I don't know if you saw it or just the new one, but there's another older thread we were using a while back for robot commands we were hoping for. Here's that: https://sindome.org/bgbb/game-discussion/ideas/robot-command-wishlist-2839/

Also, currently if someone tries to pay a robot for some reason, there's no way to get that money other than for the robot trying to buy drinks or food. It would be nice to have like a pay or drop money command.

Also, it might be a good idea to disable "examine me" for robot commands. What it gives isn't particularly useful and also shows a bunch of admin-only commands that we can't actually use.

(Edited by Raven at 9:20 pm on 5/11/2026)

edit: wrong forum. moved.

(Edited by Slither at 9:19 pm on 5/11/2026)

Not sure if it was intentional or not. But before the recent rigging update, I couldn't get most standard felibots to speak or pose(that had speech or quotes) anything without a proper module(not the vocoder, which all of them have).

Which this is cool for all felibots who doesn't have that module(most standards ones) but always had vocoders. Just letting that be know.
Ah yeah, Slither might not have known about that, Adrognik. Thanks for mentioning it.

To explain more for Slither, there's technically two different modules that are meant for robot "speech". There's the Vocoder module, which all felibots come with and seemingly does nothing other than letting them meow, and there's the PRI Addon Speech Synthesis Module, which has to be purchased separately with a license, which is what previously allowed felibots to speak.

I believe Slither just made the Vocoder module allow speech, but likely intended to do it to the Speech Synthesis Module instead.