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- Frozenpizza 37s
- VermilionGrin 6m
- Mikael 3m No @invis-wow set
- Wulf 23m
- Pladdicus 11s uh
- adrognik 21m
- SmokePotion 54s Right or wrong, I'm getting high.
- Raven 1h I lost myself, in the dark charade.
- Rillem 9m Make it personal.
- Archangel212168 21m
- Woeful 1h
- Hivemind 1m
- Angeline 45s
a Mench 2h Doing a bit of everything.
- zxq 10s Tools: https://ansicolortool.neocities.org
- PsycoticCone 4m
- Fay 1h
- hex 7m
- Vanashis 12m
- FluffyPuff 40s
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

– S