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- VermilionGrin 3s
- Mikael 1m No @invis-wow set
- Wulf 17m
- Pladdicus 12s uh
- adrognik 15m
- SmokePotion 26s Right or wrong, I'm getting high.
- Raven 1h I lost myself, in the dark charade.
- Rillem 3m Make it personal.
- Archangel212168 15m
- Woeful 1h
- Hivemind 56s
a Mench 2h Doing a bit of everything.
- zxq 3m Tools: https://ansicolortool.neocities.org
- PsycoticCone 1h
- Fay 1h
- hex 1m
- Vanashis 6m
- FluffyPuff 14s
And 28 more hiding and/or disguised
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Dome Client Public Release
Webclient has been released publicly

We’ve had a public version of the webclient for around 10 years. Unfortunately, it fell behind as it diverged from the version we run on Sindome, and keeping it updated became a major pain. I’ve maintained it over the years, but it was still well behind the client many of you use every day.


This has been on my mind for a while, especially with recent improvements: the IDE editor, lots of option fixes, new fonts, xterm fixes, code modernization, dependency updates, and more. It felt like the right time to act.

Instead of updating the legacy repository (owned by Johnny), I created a new one under the SindomeCorp GitHub org that contains the latest and greatest webclient.

This isn’t just a public fork anymore. I refactored our Sindome-specific features (like the URL shortener, status overlay, and others) behind feature toggles. They’re off by default, so other games or developers can use the client as-is, or implement compatible services on their end if they want those features. The public version that we are releasing, is the same one Sindome uses. We push/pull our changes to the client to this exact repo, moving forward.

By making our version of the webclient public and keeping it much more up to date, I hope this helps the broader MUD community. Others can clone and run a webclient that’s battle-tested daily by 30–40+ users.

Repo: https://github.com/SindomeCorp/dome-client

(Edited by Slither at 9:58 pm on 5/18/2026)