Recently, I inquired during town hall:
"Is there a scale which a player should take into consideration when trying to start a plot? Like. With rising to a CEO being game breaking, what constitutes a 'game breaking' plot arc. In general terms?"
Slither asked if I would start a post to gather some community opinions and get a discourse going on it. So! Lets try that out.
Cuz, while there are lots of things we, as a bunch of self-serving, ravenous psychopaths -could- do.. there must be some reasonable limits and expectations set.
When causing chaos (awwww yus..)
Killing ten people? Twenty?
Blowing up an entire building?
Bankrupting a corporate entity?
Crashing a bus full of orphans into a bus full of nuns because it's a Thursday and a little voice told you?
When 'making' things or making them 'happen'
Starting a mini feed the homeless shelter?
Opening a free coats for immies store?
Creating a black market for selling immies into slavery?
Inventing the long blade equivalent to Nailz™?
How much is too much? What should be allowed and what shouldn't with PC start up plots?