Existing players used to logging in with their character name and moo password must signup for a website account.
- Slyter 2m
- Veleth 25s
- cata 2s
- Dale 9m
- xXShadowSlayerXx 1s
- BubbleKangaroo 5m
- spungkbubble 13s
- JanekSembilan 27m
- meero619 1m
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 13m
- Vanashis 4h
- Sivartas 12m
- zxq 14s Blackcastle was no ordinary prison.
- NightHollow 8m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Death of the Third Place
And its Relationship to Virtual Socialzation

The decline of Third Places has been subject to a lot of discussion and journalism and studies since the pandemic: The New York Times: Where Have All the ‘Third Places’ Gone? (No Paywall Archive Link):

Columbia Business School published research about how third places can open economic opportunities, and Forbes wrote about arts-and-crafts workshops as third places. Vox advised, “If you want to belong, find a third place.” And The Week bemoaned the lost art of hanging out amid a disappearance of third places.

That lament is a recurring one, and the pandemic is partly to blame.

Digital habits forged during Covid lockdowns have drastically changed how people gather. Mr. Oldenburg, who died in 2022, co-wrote an essay published in 2023 challenging the notion that virtual spaces can ever replace physical ones and criticizing coffee chains’ new focus on app users.

What I thought was interesting recently, thinking about this topic, is that increasingly the in-world community of characters in Sindome are engaging in activities (like going to the pub for the evening) that its players are increasingly unfamiliar with. We've talked a lot about motivating players to gather in game, something that people are not doing in the real world either. Maybe IC socialization moving towards SIC over time is mirroring the real world trends in addition to whatever gameplay factors there may be.

too real
Raises an interesting question: If Sindome had been developed today for Zoomers as its primary audience, how would the world design have changed?

It seems obvious to me that so many bars and clubs wouldn't exist at all, but might there actually be less focus entirely on the idea of 'hot spots' for roleplaying and instead have systems that characters can roleplay more freely with one another anywhere as they move around the world?

If there were hot spots at all, I suspect they would be home and work related and there would be a lot more focus on job actions and roleplay and way more features for player homes and making them safe places to bring others to roleplay.

Ime the third place has become more digital (social media, games, etc)

The SIC is a pseudo third place where people can mingle and express themselves at their leisure. But the third place isn't totally dead yet. I know a lot of my gen z peers are still going to bars, but usually they'll go to restaurants over clubs and the like, preferring conversation over partying.