Existing players used to logging in with their character name and moo password must signup for a website account.
- Veleth 47s
- cata 24s
- Dale 16m
- xXShadowSlayerXx 47s
- BubbleKangaroo 12m
- spungkbubble 32s
- JanekSembilan 6m
- meero619 3s
- SmokePotion 37s Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 20m
- Vanashis 4h
- Sivartas 3s
- zxq 1m Blackcastle was no ordinary prison.
- NightHollow 16m
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Wealth Transfer > Ultra Rich
"The Squeeze"

As I was listening to this, I realized that we are living through the creation of the corporate state that the dystopian authors have been writing about.

Specifically, we are in the portion of the economic cycle where all of the "wealth" is being squeezed out of the middle class, AND out of the governments. And, it is being concentrated in the hands of the ultra wealthy.

The whole video is good, but you can skip right to 19:30 to get the part that lays out the foundation for where our characters are, here, 85 years into the future.

https://www.youtube.com/watch?v=pUKaB4P5Qns

tl;dr the post WW2 concept of a middle class was a brief, historical anomaly. Throughout all of human history, wealth always has been, and always will be, controlled by a very small handful of ultra-wealthy individuals.

Given that, and given that Sindome is ~3 generations removed from the current day, I'm starting to wonder if any of the "rise of the Mix" , unity of the working class , masses rising up against the corporations , is even themely.

I mean, it can be themely if we want it to. But, I think if we were to really consider the entire history of humans, it shows that the masses are by and large content to labor away from birth until death.

And they'd be happy to live in the squalor that is the Mix, eating nutripaste, slaving away in a PRI factory, dodging gangers, drinking and drugging away the pain of existence. All because doing that is easier than having to hunt to survive. Easier than trying to scratch a living out of the middle of the Mojave desert. Easier than picking up a pitchfork and prying a corporate employee out of their comparatively posh apartment on Green.

Interesting video and points. I think in most cases survival does outweigh rebellion, especially looking at it from a historical point of view where it's common that less than 5% of a population may be in open rebellion or revolt and that likely reflects in Sindome.
Right, I think the way I'd view it is mostly that with nearly 100 million people, the bulk of that is 'content' to just get by and survive, whereas the players represent the much smaller niche that's likely to try and rock the boat or otherwise try and incite change.
I tend to agree with Aera here, especially considering player characters are immigrants. They didn't grow up in the city, they aren't conditioned by it, aren't indoctrinated to obey. They've lived different lives than the average native citizen. That could be true of the mass of ambpop immigrants too. Imagine moving somewhere thinking you'll have a better life and, oh shit, this is worse. And the culture is alien. And also I can't afford to leave.

It's actually kind of funny (but not really) to me when I think about that last one. In my head, I hear playbacks of people saying, "It's a free country, you're free to leave." Actually no. It's over 2000$ just to end your citizenship in the U.S. Fees for travel, cost of gaining citizenship in other countries, exit taxes in some cases, etc. Far from free.

But that's an angle to play too. Maybe an immigrant would just leave if they didn't like Withmore. But how? How did they get to this place in the middle of the wasteland anyway? How do they expect to afford going anywhere else even if they can afford to go back out the gate?

I think there could be a whole underlying character goal in some cases that's just, "I made a mistake. I need to save up to get out of here." And then the entire lifetime of that character is hustling. Making and losing money. Setbacks and gains. All for the sake of escaping the city.