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@crashdown touched upon the seemingly permanent loss of players that happened a few years ago.
Well I think we can be honest and say a number of people who were creators or brought life to the game were harassed out of it by former and quitting players in September 2022. That is probably a big catalyst point that the game is still trying to recover from.
This is something that I have been thinking about for the past year or so.
I am not aware of players who were harassed out of the game. At least, I am not personally able to bring to mind any specific occurrences of that happening. That said, I will believe that it happened.
Around the same time, a large(?) number of active players (6+ ??) were (permanently?) banned from the game for cheating and/or IC / OOC crossover.
While removing them from the game was likely the right choice, I do believe that there has been a permanent shift in the essence of the community since then.
There's a saying that goes along the lines of, "If you're not willing to cheat, do you really have what it takes to win?"
I bring that up because it feels like most, if not all of the players who were banned had an intensity to them that is lacking. A real, in your face, up in each other's business, constantly in conflict with each other kind of energy.
The way that they competed and resorted to OOC communication to get an edge is clearly an example of taking things too far. It is not the kind of "cooperative competition" that this community has placed a strong emphasis on. So, let's accept that and not derail the conversation with that piece of it.
I just don't see that level of… I don't know? Drive to win? Win at any cost? type energy.
Is it gone forever?
By Hek at Mar 26, 2025, 2:15 PM
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Sindome is a game that rewards toxic behavior, but specifically toxic IC behavior. Unfortunately that behavior has a tendency to bleed into OOC behaviors too, as seen by many players who were highly motivated and generally considered somewhat ideal conflict creators being banned. And, as crashdown pointed out, many more who weren't banned also gave up on the game or were chased out at the same time.
I don't know if I am pessimistic to say it's gone forever, but it's pretty clear that the game operates on a skeleton crew these days compared to what it once had, both in regards to staff GMs and 'player GMs'. Staff has been doing a lot of heavy lifting on pushing plot to make the game more vibrant, and it has worked wonders from what I have seen, but I am worried about how sustainable it is for them.
By batko at Mar 26, 2025, 2:55 PM
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I bring that up because it feels like most, if not all of the players who were banned had an intensity to them that is lacking. A real, in your face, up in each other's business, constantly in conflict with each other kind of energy.The way that they competed and resorted to OOC communication to get an edge is clearly an example of taking things too far. It is not the kind of "cooperative competition" that this community has placed a strong emphasis on. So, let's accept that and not derail the conversation with that piece of it.
Would you mind elaborating on this? Because it is hard for me to not interpret it as "the behavior of the players who were clearly cheating on multiple levels were an asset to this game".
By Quotient at Mar 26, 2025, 3:02 PM
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@Quotient
I suggested that we avoid the subject of cheating, while labeling it as unacceptable, in order to focus on the energy / intent that those cheaters brought to the game.
Or look at it another way, are there a sizeable number of players bringing that "win at any costs" energy into the game currently?
I think the answer is No.
If the answer is No, the question becomes…
Is it possible to get that energy back, without cheating?
Or is there something in 99% of the aggressive players that makes them cheating a forgone conclusion?
By Hek at Mar 26, 2025, 3:13 PM
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I think the point is that some of the players that got banned were clearly highly ambitious and drove a lot of life in the game, but clearly that ambition led them to either cheating the rules or exhibiting other behaviors that ended up being toxic to the game as a whole.
By batko at Mar 26, 2025, 3:15 PM
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@batko
hit the nail on the head.
They brought the kind of cut throat, win at any costs ambition and game play that made this game so violent, bloody, antagonistic and … vibrant.
Ultimately though, the cost to the community was too high.
By Hek at Mar 26, 2025, 3:17 PM
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I would argue that there are highly aggressive individuals in play, that simply do not have the resources that cheating provided.
By Quotient at Mar 26, 2025, 3:20 PM
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I also want to be clear that even their ambitious behaviors sometimes became toxic to the game even outside of breaking the rules, so it's not all peaches and cream even when you cut out the whole community harm or metagaming issue, but it is worth considering how difficult it is to find people who are not so obsessively ambitious as to ruin the game for everyone else, while still holding motivation to bring consistent conflict and life to the game.
Is that kind of attitude something that can be taught to less ambitious players? If it is, how can it be done?
By batko at Mar 26, 2025, 3:22 PM
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@Quotient
That is too meta and ambiguous for me to understand right now.
What do you mean by "highly aggressive"? Can you give examples without exposing IC details?
What "resources" did "cheating provide"? Again, can you give some details?
I didn't cheat. I don't know people who cheated. Or at least, I didn't know that they were cheating and didn't know that my character benefited from cheating. Like, I can't say "My character got X and Y because that other character was cheating."
By Hek at Mar 26, 2025, 3:22 PM
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What happened to playing to lose? Playing for the story? GMs and the game as a whole should reward people who do things to progress a collaborative story, not those who curb stomp everyone in their way.
By svetlana at Mar 26, 2025, 3:29 PM
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I cannot provide details, the timeline of 2022 provides me with loose context to even understand who is being referred to.
There are individuals in the game, through one PC or another who drive conflict, aggressively. You may not have experienced it, and that's fine, but they're there. They do this without support for their actions and simply because it is their motive of gameplay, or because they believe it will result in some sort of culmination of resources.
Ever interacted with a character who more or less told you to 'fuck off' regardless of your position in relation to theirs? One who survived more than a month? One who continued to piss off half the game? One who died repeatedly and continued to play? One who didn't die, but played smart and continued to build up anticipation toward their inevitable downfall? Pay more attention to these individuals, and not necessarily the ones who choose only to make big moves because they know they can fall back on something.
By Quotient at Mar 26, 2025, 3:30 PM
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This topic makes no sense to me and I feel it's inaccurately misframing past player suspensions for essentially harmless OOC comms as competitive-minded exploitation which is not an accurate framing of the reasons for those suspensions, in my view. Many of the 2022 suspensions at that time were for rule breaking for rules that are no longer
even rules dues to comms policy changes that came out of the whole episode.
Most of those players ended up returning to the game and are productive contributors to it now, there's no reason to be throwing implicit accusations around about who was doing what or framing it in any context other than what @rules anonymous players were suspended for.
By 0x1mm at Mar 26, 2025, 4:03 PM
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My post was entirely taken out of context and I was specifically commenting on players that were driven from the game or their characters via harassment of others who were quitting or were already former players. This happened to several players and staff, the majority of who were proactive players bringing life and theme into the game.
By crashdown at Mar 26, 2025, 4:07 PM
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Storm's exit from the game was fairly public, if you're referring to him. I personally feel Storm was a positive presence in the game, and hope he's still around in one form or another.
By Quotient at Mar 26, 2025, 4:09 PM
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Yes I assumed you were talking about Storm et al, I don't know how anyone got to here from that.
By 0x1mm at Mar 26, 2025, 4:09 PM
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Yes I do think it's a bit of a sidestep from what crashdown said. As I mentioned in my post, crashdown was specifically pointing out those who were bullied out of the game. Such as Storm. The loss of Storm was a huge hit to the game.
Maybe the thread can focus on whether healthy competitive ambition can be a taught behavior rather than it stemming from a desire to do a hostile takeover of the game on an OOC level.
By batko at Mar 26, 2025, 4:15 PM
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I feel the major takeaway from Storm's departure is that when you have players who are completely unhinged and are themselves vocal about how abnormal their engagement with the game is and how addictive and unhealthy their experience with it and other roleplaying games has been for them, and who are getting repeatedly warned and suspended for toxic behaviour and are themselves vocal how they agree they should be banned, it might be an idea to like, not let them back in again.
By 0x1mm at Mar 26, 2025, 4:16 PM
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The loss of Storm and subsequent loss of Mirage left a huge rift in abandoned plots, code, overall theme, and by proxy a fair number of players who departed in their wake.
Personally, it was devastating, and I tried very, very hard to carry-on without them all. Eventually, I had to take a break because of the overall resentment I felt around those events and how locked in my PCs RP was (and in some ways still is) ICly as a result was heartbreaking.
I don't think the game has ever recovered and we spend a lot of time rehashing the same topics clinging to a peak in RP, code development, and overall game-world productivity that is unlikely to ever be matched again.
By ReeferMadness at Mar 26, 2025, 4:22 PM
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I might be completely out of whack here.
But why does the game need to how it was in the PAST?
Everything evolves, everything grow and everything changes.
It's the very nature of games/rp/DnD/whatever.
I get the nostalgia hits of days bygone.
We all grow older and some of us who has been here a very long time might long for a time due past, but for newer players, it might be too much how it was before.
We need more players, and as I remember it the past was extremely harsh against new players constantly beating down and bullying to the point where many left.
As this topic is about, do we need to baby? No, but I think just because you/I/we are thickskinned and stayed during brutal times, dosn't mean john doe and joanna doe will.
I feel the past 3 weeks have been a massive complaints only on forums/xooc constantly, nothing but complaints, and honestly it's getting tiring.
By Ociex at Mar 26, 2025, 4:30 PM
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If the initial predicated post was based on Storm, then the circumstances were a bit… unfair.
I wasn't playing at the time, but I did witness the discourse around the situation. I do hope the game didn't ultimately lose a player and asset like Storm over a relentlessly observant player choosing to effectively dox the entire staff of the game.
By Quotient at Mar 26, 2025, 4:33 PM
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I agree, Ociex. It's okay for things to change, and all things do.
I think the frustration and complaints you're seeing are the mixed results of a lot of effort being spent by players to breathe new life back into the game. Efforts are made but the results have been lackluster for many. The result is many of us asking, "Why do I bother?"
So, we go to OOC-Chat or the BGBB for a sanity to ask if anyone else is running into these walls and the sentiment seems to be an overwhelming yes.
I don't have the solution to this and I recognize the complaints are frustrating. Ideally, we can all be more constructive, but I like to think everyone is trying to their best of find a consensus on realistic expectations, efforts, and a solid path forward.
By ReeferMadness at Mar 26, 2025, 4:34 PM
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I feel the past 3 weeks have been a massive complaints only on forums/xooc constantly, nothing but complaints, and honestly it's getting tiring.
I will just note that I posted a lot of these discussions because it was after the town hall were the embers of many of them were raised, and there was a year since the last one so there was a lot of accumulated material. It's fairly comparable to previous years where there are many times more discussions after town halls, and usually somewhat more attention given to things. I posted several topics this month because I knew they'd get active eyeballs on them they wouldn't have last year.
That said, I think it's fair to say we don't always have to say 'back in the good old days'. In many ways the game is vastly improved in attitude and approach, it's just not something that has a lot of reason to discuss. Things people like don't get a lot of chatter because they're busy liking them.
By 0x1mm at Mar 26, 2025, 4:38 PM
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Mirage was July 2022. Storm and several other staff and players who were targeted by former and quitting players was September 2022.
The game has been in a constant state of trying to recover from several significant losses in September 2022. Which, again, was the entire point of my original post in a different thread that has been taken out of context to talk about banned players from that time. Which was much more than six and I have said the sudden, abrupt loss of those players led to multiple factions losing a large chunk of characters and that also is still being recovered from.
I personally have no issue with the players who were banned for a time and for reasons other than harassment. And I wish my comment had not been taken to make a new entire post about banned players and to discuss them.
There has been recovery. And improvement from that very low post-September 2022 period. But we still haven't fully recovered
By crashdown at Mar 26, 2025, 4:41 PM
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I think the point crashdown was making was about how the sudden disappearance of players in factions affected the game in a negative way and not necessarily about the bans themselves. As I understand it, if it were just players mass leaving, it'd have had the same effect.
I think players who metagame and coordinate OOCly in a PvP game regardless of the circumstances should be punished and not put in a positive light just because they might have contributed, because it's an unfair advantage to the rest of the game that don't have OOC communication circles playing together all the time. Those actively harm the game. It's wrong to argue against the bans in that regard.
Storm leaving was unfortunate and a big loss, yes, but the remaining staff have been trying their best and it won't really achieve anything but make the current staff team feel bad and burn them out if we bring up that topic and how we wish Storm were still around I feel.
By Cowbell at Mar 26, 2025, 4:45 PM
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I don't see it as a comparative judgment that makes anyone lesser, like Storm and I didn't get along
at all (nor did I with Mirage lol pattern emerging) and I felt Storm was extremely over Sindome for quite a long time and would have quit pretty soon regardless, but I also recognize he was a pillar to many players in the way that other staff and players are pillars to me in the game now.
I might be one day mourning for the loss of Macabre but I wouldn't mean it to discredit other staff.
It's okay if he gets his flowers now I think.
By 0x1mm at Mar 26, 2025, 4:54 PM
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On the more general topic of burnout, I don't know how to reconcile, in a game like this, protecting GMs from unwarranted heat and criticism of their storytelling and gameplay decisions which can lead to burnout, while also giving them an avenue to be celebrated for the good things they did.
Sometimes I will know who helped me in a particular plot or story, but I would say for about 90% of everything I ever did I have no clue at all who was on the other side and it does make me think a lot that some people may never have got the credit they might've earned, but maybe that is just the cost for this arrangement because of how hostile things can get.
I do know the times I knew who was there mattered a lot to me. There was one plot I felt completely alone and in over my head on it falling apart at the last second and I nearly cried when Coral just appeared in my XHELP unprompted saying it was being sorted out. There was doubtless many other times that was true for other people and I just didn't know, and will probably never know about it. It's sad that sometimes people can only be celebrated when they're gone, but I guess it's the road we picked for this game.
By 0x1mm at Mar 26, 2025, 5:17 PM
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I think each individual staff member will support individuals who suit their style of RP. For Storm, this was probably antagonistic presences. This doesn't lessen the contribution of other players, or other GMs, but we can acknowledge the loss all the same. Especially when it comes as a result of a malicious personality who spends more time collecting data on player patterns than playing the game.
By Quotient at Mar 26, 2025, 5:22 PM
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STREET SAM
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Often times, the game feels like an exercise in futility. It gives you just enough to keep you hooked, and reeled, but the fish gets away every time. I often feel like I grant other people a courtesy I do not often receive myself on an OOC level. Many times I feel from an OOC level that I am less important than other players sometimes. I am not saying I have not been given opportunity before. I have! I have been offered a plot or two but refused the hook despite how badly I wanted to take it, for the sake of roleplay and character sanity-checking. I'm not sure if that set the precedent that I am uninterested or that I do not care.
I care immensely.
By AdamBlue9000 at Mar 27, 2025, 12:54 AM
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I'm still trying to get over sep 2022. So are a lot of other people.
By Butako at Mar 27, 2025, 8:35 PM
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I do not feel this way, even if sometimes I've had to wait weeks once for a puppet request. The staff does this out of their free will, they don't disrespect us they dedicate time for us. Is how I feel for it.
By Ociex at Mar 27, 2025, 8:51 PM
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A few thoughts on this.
1: Idolizing past cheaters: This happened a bit before I started playing again (I came back when Arm went down the first time, and didn't go back when it came back cause I aint illiterate, I can read the writing on the wall) But, you may want to consider that they could do all that awesome shit, because they were cheating.
2: What happened to playing to lose?: What happened to the economy? What happened to being able to make an extra 20k chy a week and pay for gear, clones, and put shit aside for a rainy day? And none of that requiring much conflict, so you can safely recoop from your loss.
3: Pushing plots: As someone who came to this game with an energy to create plots and push other peoples plots, and having done that since around my first month back… It's fucking exhausting. It's loss after loss after loss. The only real money going around is PK, the other ways of getting money have been nerfed pretty badly. So, if you dont have the means to recover from a bad op, you cant really take those PK jobs. You can say 'play to lose!' but if the claw machine is broke and wont grab that stuffed animal, why put a quarter in?
4: Collaborating ooc: The amount of brand new characters I see that come in, and immediately get adopted by big bad-asses who will damn near perm out anyone that fucks with their baby immy... Is dumb. I literally watched new immies 'fall in love with and marry' 20 year old characters within weeks of coming IC. They come out the gate and run to their preferred badass faster then the coyote goes off a cliff after the roadrunner. How this is OK by the rules, is beyond me.
By SmokePotion at Mar 30, 2025, 8:25 AM
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I also appologize for the profanity. I wasn't trying to be mean or something, it sorta just slipped in. I'll try to censor myself better.
By SmokePotion at Mar 30, 2025, 8:39 AM
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By SmokePotionAs someone who came to this game with an energy to create plots and push other peoples plots, and having done that since around my first month back… It's fucking exhausting. It's loss after loss after loss.
I can empathize with this a bit. I had a lot of creative ideas when I came back to the game that I wanted to put in motion, but for one reason or another never actually got them off the ground. The primary cause was definitely the feeling that the game was essentially a second job, though. The other would probably be that the ideal PCs I wanted to involve kept perming out.
4: Collaborating ooc: The amount of brand new characters I see that come in, and immediately get adopted by big bad-asses who will damn near perm out anyone that fucks with their baby immy… Is dumb. I literally watched new immies 'fall in love with and marry' 20 year old characters within weeks of coming IC. They come out the gate and run to their preferred badass faster then the coyote goes off a cliff after the roadrunner. How this is OK by the rules, is beyond me.
This is a weird one. On the one hand, I see a lot of hints that there's probably OOC collaboration taking place across the game. Probably not as blatant as what you described, though. On the other hand… I don't want to spend my time on the game pointing fingers and making accusations.
I do wonder how big of an impact this is having on the game as a whole though. How many finite or outright unique resources are being controlled via OOC cliques? How many resources are essentially being inherited by alts through these means?
By Quotient at Mar 30, 2025, 9:03 AM
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Yeah, in tried to keep it vague, because I dont wanna point fingers. But I have seen that sorta thing happen again and again. Maybe it's because of who/what I play that I notice it. And maybe I am missinterpreting some of it. But like… It is consistant, and that does seem sus.
By SmokePotion at Mar 30, 2025, 9:18 AM
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I had a similar introduction to Sindome as Smoke Potion so I can't say anything about before the event that brought us here, however I will say that it appears a lot of players adopt a persona for the BGBB that they do not employ in the game. Smoke Potion kind of makes that point when they mention their point about OOC collusion and how fresh characters are immediately put under powerful protection. From a regular players perspective, low level characters against low level characters should be a thing left to sort out by…low level characters.
I don't know what super pacts there though. I could guess, and probably be wrong, so I won't waste my time. If I think someone is in a group like that I just plan to have to mess with all of them if I mess with one and proceed (or not) accordingly.
By Mindhunter at Mar 31, 2025, 10:13 AM
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The high-power protection of low level players and done extremely openly is sadly a thing that happens in this game quite a bit. There is even bigger fair bit done of that less brazenly, but the brazen part is double bad as it normalizes such behaviour among the player base.
All of those are very stifling to any low-level conflict, and if you won't learn how to handle conflict at the low level, you will be doing so when the stakes are much higher, and that's not good.
As disclaimer my character fell into that kind of arrangement when I joined the game (well, not to the degree most people ICly think but… reality doesn't matter if no one knows it) and I see from 8 months later that this wasn't the best character choice to make and took a long while to undo the damage it has caused.
By Aida at Mar 31, 2025, 10:19 AM
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Like it can be so bad that I heard people assuming "oh they know X, so X will protect them" even though X has no history of randomly protecting people in such situations. This seems to be the expectations nowadays, even when not based in reality of that character relations.
It's fine to be friend with lower and higher places, this should in no way suddenly extend to being ready to go to mattress for them, especially not for free. I get the instinct of doing so, but it's just bad for RP to mix power like that. Save it for more uneven exchanges.
By Aida at Mar 31, 2025, 10:21 AM
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I think if anyone has serious concerns about OOC collaboration or metagaming, they should bring those concerns up directly to staff via xhelp instead of potentially contributing to hysteria by spreading rumors about it on the forums.
By batko at Mar 31, 2025, 4:12 PM
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To be clear I am not implying OOC collusion, this level of sudden friendships across boards just happens, a lot. I do not claim to know it to be for OOC reasons.
By Aida at Mar 31, 2025, 11:54 PM
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I understand, I was referring to posts previous to your own.
By batko at Apr 1, 2025, 12:05 AM
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I tried to return after the whole 2022 thing and the toxicity still lingered. I couldn't shake it. I typed out a long post just now about what I think went wrong for me, but its not helpful to lay it all out. I miss the game and I still check here hopeful people are having fun.
By Papertiger at Apr 9, 2025, 3:38 PM
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