@Slither
Thank you so much for your response. Your transparency in how the system works lets me see that yes this grapple system may actually be fundamentally unbalanced to be biased AGAINST martial artists over brawlers, even though you would think martial artists would be all about the grapple combat.
The problem is the 1st step in the choke out process once grapple has been established has zero alternative stat other than strength. And this runs into a problem in how characters are built because of the combat systems and the differences between brawling and MA.
So, the way it's kinda been explained and how I've inferred from the help files is thus. When is comes to combat, the only real difference between brawling and MA is what stat is really useful in the fighting. As in, when someone throws a brawling punch, their STR is a stat that heavily factors in whether or not they hit. Just as when someone throws a Judo chop, their AGI is a stat that heavily factors in whether or not they hit.
While apparently minor, to me this forms the reason why brawling is known for its forward offensive capabilities and MA is known for being more for self defense. The more STR you have when brawling, the more of a success probability your opponents dodge has to compete with. And when you connect, that focus on STR means more damage behind your punch. With MA the more AGI you have when fighting, the more of a success probability your opponents dodge has to compete with. However when you connect your STR is different so you're most likely going to be doing less damage. The trade off for less damage though is having AGI really comes in handy for dodging out of the way of incoming attacks. Thus MA is less about destroying your opponent and more about staying alive long enough to escape the situation.
And that is what MA is about. Escape. Even the most aggressive MA's like krav maga take a stance of using the most effective tools at your disposal to defuse a situation ENOUGH FOR YOU TO ESCAPE.
So when you have players who come in not really knowing the game or how combat works, those choosing the non-combatant lifestyle are most likely going to choose the MA lifestyle, probably for the Dodge synergy and running away.
And because of this, this is why grappling honestly feels like a death sentence 95% of the time for anyone caught in it because the system is inherently flawed at the struggle part because it breaks MA combat.
When someone is in the brawling posture, and they say GRAPPLE CHOOM, numbers are rolled behind the scenes. Numbers that probably involve their STR and their Brawl.
When someone is in the MA posture, and they say GRAPPLE CHOOM, numbers are rolled behind the scenes. Numbers that probably involve their AGI and their MA.
However when a grapple has been established, suddenly it is opposed combat skill checks. The Brawler rolls numbers that utilize their Brawl and their STR. The Martial Artist also rolls numbers that utilize their skill of Martial Arts, BUT UTILIZING THE STRENGTH STAT.
In grapples, the form of combat that you think would fall under martial arts, the martial artist has trained AGI heavily is forced to use a completely different stat to be able to break free in time to not die. Meanwhile the brawler who has trained STR heavily just keeps on trucking with much more effective Brawl & Strength rolls waiting for the MA to go night night.
And the opposite does NOT hold true. If the MA gets the jump on the brawler, even on the offensive the MA is still forced to use STR as opposed to their AGI. Wesley can easily jump onto Fezzik's back, but by our system Fezzik would easily break that grapple and hurl that stableboy to Guilder.
This would explain why others commented on grapples as being only for "early to mid game" and falling off drastically at a certain point. Well, this is because when you target non-combatants who foolishly skilled into MA thinking they'd be able to fend people off and escape, you win. But when you target an actual fighter who has brawl, the higher STR rating means higher probability of breaking out of that grapple and suddenly not being an effective form of killing someone. Insanely effective method of killing newbies and non-combatants suddenly doesn't work when you pick on people your own size? SHOCKER!
Can you investigate this and whether or not the system forcibly kneecaps the MA at the attacking section? This is one of the few times I'd LOVE to be told I'm wrong.