How do I provide roleplay as a dip that doesn't immediately out me as a dip?My take:
Remember that RP in sindome isn't just poses. It's DOING things. This includes the things that are commands with rolls. Taking item X from player Y with player Y never knowing exactly what happened is RP in sindome. You made things happen. You contributed to story.
I feel that it's easy for all of us to confuse 'no RP' with 'that RP didn't go how I wanted it to or would have liked'. I for sure don't want to intentionally make another player hate their experience playing sindome but it's not all on me, or you, or them. I get the frustration to some degree but if it's within the rules, it's fair game in my book.
Withthat in mind…
Consider not being a complete klepto who goes after every possible target every possible moment. You can play this way but it was never very satisfying for me and usually resulted in short lived characters or characters with enemies everywhere.
Consider ways to involve other players in your RP. This can be done in a variety of ways and frequently doesn't involve your victim. It doesn't have to. You can generate RP and story without posing at or talking to your victim.
Your character should consider ways they can survive the near inevitable outing of their hobby. Both in terms of mechanics and in terms of RP. A dip that can survive or even thrive despite being known is a dip that will be willing and able to engage more with others. One thing to frequently consider is how your PC can be useful/likeable to others and this kind of ties in with involving others.
Look at the long game. Maybe the your dipping provided the victim with little direct RP with your character then but maybe you can use it to bring RP to them in six months. I don't think every exchange needs to have X poses and Y pleased level from all present. Sometimes the best story is when things get revealed, intentionally or not, down the road.
Regarding some other comments...
the overall sentiment that people don't get much role play from some stealthed up player who types steal/pickpocket
I don't buy into this premise. Yes, some complain about this but others, including myself, do not. I don't believe that there is a general opinion held by most or all players on this topic.
a lot of people try and suggest using poses to bump into people or do things elaborately
As others have said, sure. If you can do so without ruining play for your character. I've done this before but it's either something I've made a character ALWAYS do with theft only occurring a faction of the time or with PCs that have, in my opinion, a good RP track record or when I feel there's a reasonable chance of it not hamstringing my PC.
As usual with these topics I feel people look too hard on one side. You will never see 'more posing I like' in relation to combat or theft and losing unless effort is made on BOTH sides to deliver a result that both sides can deal with. It's not all on one player and if it's always used against players in ways that they can deal with, you won't see more of it.
People do not enjoy players/characters who lean too heavily on mechanics
In my opinion, those players should seriously consider the game they are playing. Sindome is all about the mix of mechanics and RP and intentionally relies heavily on mechanics. I'm not going to avoid using the mechanics available to my character just because another player wants to play more MUSH style. I think it's alright if we all play the game we have. Actions that include rolls are still RP. It's not just poses here.
I would set up something beforehand if I knew I was going after a particular target. Probably create a trail of clues that led back to someone else entirely.
This is awesome and I've done similar given the right circumstances. At the same time, I don't play Sindome 24/7 so it would have to be a big or special theft for me to put this much work into it. If I tried to do this every time I would burn out quickly. It's not worth hours of play and thousands of chyen to do all this for every sandwich or progia or fistful of chyen in my opinion. But when you can do it, awesome!
I would leave a calling card to taunt the victim.
I do love communicating with victims. Not every time and not in a way that necessarily outs any DIP PC I was playing at the time. However, even if you aren't blatantly leaking your identity it can be very satisfying for the other player to at least get some words they can bitch about later. Also, as mentioned by another, leaving a literal calling card can be a pain given how limited stealth/thievery is in Sindome. It's still fun to do though.
Stop viewing it as a way to earn chyen and start viewing it as a way to do cool stuff.
I 98% agree with this. But it is also a way to make chyen. I don't think anyone has an obligation to avoid this aspect. I do agree you can do more.
Sadly, however, the mechanics severely limit what one can do with stealth/thievery so it's not always possible to do the cool thing in any kind of practical way. If the mechanics shoehorn you into specific limited actions, don't be surprised if those are used very frequently.
That being said, there are tons of great examples here on how to do the 3.5 things such a build allows in ways that I think are more creative and meaningful!
Making money as a thief isn't the problem. It's doing it in a way that makes it fun for those involved.
I am wary of this one. Yes. I do try and spread story but I know for certain that I can't make other players have fun. Not if my character is trying to come out ahead or at least not always crash horribly. Players tend to have very different ideas of what is fun for them and 'losing' usually puts a damper on their fun. I always try and throw in some RP in muggings, dippings, whatever. But I don't feel it's all on me to make sure everyone leaves feeling they had fun. I just try to not be a complete ass.